In a recent report in
Infowars.com, Facebook recently dropped $2 billion to buy the virtual reality
company Oculus Rift, that provides strap-on technology that that will reshape
“conference calls, virtual tourism, goggle-sized home theaters and more.”
Facebook reportedly received start-up funding from Accel
Partners, a venture capital firm with deep connections to In-Q-Tel (the CIA’s
technology investment outfit) as well as the Defense Department and its Defense
Advanced Research Projects Agency (DARPA), which is responsible for high-tech,
high-end development. DARPA was instrumental in building the original internet.
In what is widely seen as an
attempt to create the world’s first virtual reality social network, Facebook
boss, Mark Zuckerberg announced:
“I’m excited to announce
that we’ve agreed to acquire Oculus VR, the leader in virtual reality
technology…This is where Oculus comes in. They build virtual reality
technology, like the Oculus Rift headset. When you put it on, you enter a
completely immersive computer-generated environment, like a game or a movie
scene or a place far away. The incredible thing about the technology is that
you feel like you’re actually present in another place with other people.
People who try it say it’s
different from anything they’ve ever experienced in their lives. Oculus’s
mission is to enable you to experience the impossible. Their technology opens
up the possibility of completely new kinds of experiences.”
Away from the media and the
usual ‘were-doing-it-just-for-you’ hype, what exactly is Facebook really trying
to achieve behind the scenes here?
In a Technologyreview.com
report, Zuckerberg is quoted to be zeroing in on the opportunity to pioneer
something more cutting edge than currently available with mobile technologies,
saying that “Strategically we want to start building the next major computing
platform that will come after mobile.” Zuckerberg sees the acquisition as part
of Facebook’s mission to build the so-called knowledge economy. “There are not
many things that are candidates to be the next major computing platform,” he
said. “This acquisition is a long-term bet on the future of computing.”
Another viewpoint suggests
that Facebook is looking at long-term survival and applying long term
positioning and survival strategies. Catherine Tucker is an economist and
marketing professor at MIT’s Sloan School of Management. She believes that
Facebook is planning for its inevitable demise. Pastemagazine.com quotes her
saying: “I don’t really view the purchase as being about data usage; instead I
view it as Facebook perceiving that its grip on the social networking market is
fragile and to consequently always be looking about for the next big thing in
case technology and consumers move on.”
Also not lost on observers
is the evergreen and all-important bottom line: Facebook apparently sees an
opportunity to use the Oculus Rift platform to compete effectively with Google
for a fair share of Google’s advertising revenue. Pastemagazine.com considers
this angle: “Don’t forget that the centerpiece of Google’s business plan is its
search engine, which generates ad revenue and collects massive amounts of
customer data.
Mining this data for popular
trends helps Google predict which investments will be good, and which will fall
apart. It’s like a roadmap for consumer spending in the near future. And when
it comes to data, Facebook and Google have a lot in common…. If anyone has the
data to support a swan dive into the virtual reality market, it’s Facebook.”
Steven Nereo in an article
in the huffingtonpost.com advises: “just
read Snow Crash and Ready Player One and come to your own conclusions about the
possibilities of a future where virtual worlds generate the lion's share of ad
revenue for their invested companies.” Both novels reportedly portray a
horrific world where computers and virtual reality have not only taken over and
control social life, but become society.
That’s where the fun seems
to stop, and the real dangers start: Kurt Nimmo, writing for Infowars.com
further reports that, if allowed to develop under the guiding hand of the CIA
and the NSA, virtual reality will eventually become the perfect mechanism for
controlling humanity. Control the environment and you control human behavior
and, ultimately, the direction and destiny of humanity.
Moreover, Facebook boss,
Mark Zuckerberg, has publicly forged a connection between Facebook and the
surveillance state when he declared in 2010 the age of privacy is over. He also
said sharing information with “people,” and, obviously, the state, with its
ubiquitous surveillance and control grid, and large corporations is now a
“social norm.”
Virtual reality mediated
social behavior, designed to appeal to a generation acclimated to the internet
and a diverse world of computer generated games and entertainment, may serve as
the next step in a larger and more complex control paradigm…nurtured and
shepherded by the likes of Google, Facebook, and other large corporations owned
by the global elite under the purview of a supranational intelligence monolith,
the future appears dim.
And that’s one part of the
end game we may not like but will become our non-virtual reality not too far
from now.
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